GAME OVERVIEW

1v1 tactical card game. Compete to maintain your Sovereignty Index (SI) while compromising the opponent's network. Reduce opponent SI to 0% to win. If your SI hits 0% or your deck exhausts, you lose.

STARTING SETUP

  • Each player starts at 100% SI
  • Each player draws 5 cards to open hand
  • Players begin with 5 Bandwidth per turn
  • Deploy Infrastructure first — Architects need Power
  • Save BW to trigger Firewalls during opponent's turn

DECK BREAKDOWN

Architects (Heroes)6
Infrastructure (Hardware)16
Assets (Data)10
Protocols (Spells/Actions)10
Malware (Invasive)6
Threats/Attacks (Breaches)2
TOTAL50

CARD TYPES

Architects — Heroes with powerful passive & active abilities.
Infrastructure — Generate Power and enable Architects.
Assets — Data nodes that support your network.
Protocols — One-time software executions.
Malware — Invasive cards disabling enemy systems.
Threats — Direct SI damage attacks.
🛡
Firewalls — Reactive defences. Spend 2 BW to negate.

QUICK REFERENCE

Exhaust: Card rotates 90°. Refreshes at Sync.
Power: Generated by Infrastructure. Required by Architects (⚡N).
BW: 5 per turn. Spend to play cards. Save 2 for Firewall triggers.
Stack: Last card played resolves first (L.I.F.O.)
Card Art: Place images in cards/ folder named DS-001.png etc.
OPPONENT'S
DATA DECK
0
CARDS
SCRAP
PILE
0
DMZ
Front Line
INTERNAL
NETWORK
Middle
POWER
GRID
Back
◄◄◄
BATTLE / INTERACTION ZONE
►►►
YOUR
DATA DECK
0
CARDS
SCRAP
PILE
0
DMZ
Front Line
INTERNAL
NETWORK
Middle
POWER
GRID
Back
YOUR HAND
BW: 5  /  PWR: 0  —  Click a card to deploy  |  Click field cards to activate abilities
BANDWIDTH
Turn 1  |  Deck: 0
OPPONENT'S SOVEREIGNTY INDEX
ARCHITECT (Leader)
DISCARDED THIS TURN
YOUR SOVEREIGNTY INDEX
YOUR ARCHITECT (Leader)
TURN SEQUENCE (L.I.F.O.)
1
SYNCRefresh exhausted. Draw 1. Reset BW to max.
2
DEPLOYMENTPlay cards by paying BW & Power costs.
3
ACTION / ATTACKActivate abilities or play Threats.
4
CLEANUPEnd-of-turn effects. Unspent BW is lost.
📋 ACTIVITY LOG
0
DEPLOY TO ZONE

⚡ FIREWALL INTERCEPT AVAILABLE

ZERO-DAY PROCESSING

GAME OVER